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1.
Open Forum Infectious Diseases ; 8(SUPPL 1):S576-S577, 2021.
Article in English | EMBASE | ID: covidwho-1746340

ABSTRACT

Background. Brazillian authorities reported a total of 16.3 million cases and 454. 000 deaths during COVID-19 pandemic in Brazil by may 2021. It became necessary to educate healthcare professionals on diagnosis and treatment of the syndrome. Game based learning surfaced as an effective alternative, since it promotes critical thinking and problem solving skills. A team of Brazilian and Peruvian students, physicians, designers and programmers gathered to create a decision based computer game that simulates a hospital scenario and allows medical students to analise, make decisions and receive feedback. This work describes the creative process and showcase the initial version of the software. Methods. Professors and students of Medicine, Information Technology (IT), Design and Architecture from Brazil and Peru assembled a team in order to develop the computer game. Clinical cases were created by the medical students and professors, comprising medical procedures for the treatment and management of COVID 19, and a video game script was developed exploring gamification principles of challenge, objectivity, persistence, failure, reward and feedback. Algorithms (image 1) were created, under supervision of professors of Medicine, to define possible courses of action and outcomes (e.g. gain or loss of points, improvement or worsening of the patient). Students of Design created artistic elements, and IT students programmed with a game engine software. This fluxogram, written in portuguese, describes in detail all the possible courses of actions that can be exercised by the player. It is created by a team of Professors of Medicine and medical students, in accordance with evidence-based guidelines. Primarily, this document guides the programmers and designers throughout the development phase of the game. Results. Initially, an expandable minimum viable product was obtained. The game, visualized on image 2, consists in a non-playable character and a playable character (i.e. doctor), with a scenario and a dialogue script simulating a clinical examination of a COVID 19 patient. The player can interact with certain elements within the game, e.g. the computer and other characters, to retrieve test results or start dialogues with relevant information. Hospital scenario and dialogue window between doctor (player in black) and patient (non playable character) are displayer in the game engine software (Unity 2D). On the bottom half of the screen, the dialogue box allows the player to collect the patient's medical history. The player can interact with certain elements to obtain relevant information to make decision and progress in the game. Conclusion. The game allows medical students to practice diagnosis and treatment of COVID 19. Future versions will include assessment reports of player's actions, and a new score system will be implemented. New diseases will be incorporated in the gameplay to match the variety of scenarios offered by real hospitals and patients. Artificial intelligence will be employed to optimize gameplay, feedback and learning.

2.
Vigilancia Sanitaria Em Debate-Sociedade Ciencia & Tecnologia ; 9(1):55-60, 2021.
Article in Portuguese | Web of Science | ID: covidwho-1155001

ABSTRACT

Introduction: Initially identified in the city of Wuhan, China in 2019, Coronavirus Disease 2019 (COVID-19), demonstrated itself with a high dissemination power. Due to the potential for contagion, the World Health Organization recommended isolation measures to countries, avoiding agglomerations, reducing the incidence of cases. Vitoria de Santo Antao, a municipality located near the Metropolitan Region of Recife, required in this context an essential role of epidemiological surveillance to develop contingency strategies and actions in this pandemic health scenario. Objective: To report the experience of health residents working in the epidemiological surveillance sector during the COVID-19 pandemic. Method: Experience report carried out by health residents of the Multiprofessional Residency Program for the Interiorization of Health Care to strengthen epidemiological surveillance in the face of the pandemic in the municipality of Vitoria de Santo Antao. Results: Two forms were created via Google Forms in order to register and monitor cases of influenza syndrome, SRAG and COVID-19 in the municipality. The creation of daily epidemiological bulletins for the dissemination of data was adopted by the health surveillance sector, presenting the most pertinent information obtained from the monitoring of cases of SRAG, COVID-19 and Flu Syndrome of the local population, always comparing with the state and federal scenarios. Conclusions: The pandemic scenario brought about a readjustment of residents' activities, imposing on them the challenge of adapting to a new epidemiological context, envisioning a look at the needs of the territories and their learning process, strengthening the surveillance actions during the scenario of pandemic.

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